Update Notes. 6. 7. Gameplay Update. GENERAL* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes* When buying back, 2. Creeps now meet a bit closer to the tower in your offlane* Ranged Heroes now get the same denied experience as melee heroes (instead of less)* XP Ao. E increased from 1. Non- Ancient Neutrals now split XP with all heroes in the Ao. E instead of just the team that killed them* Swapped the medium pullable Neutral Camp with the small camp* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row* Small reduction to the pull timing duration of the mid Radiant and mid- top Dire camp* Satyr Mindstealer XP bounty reduced from 8. Satyr Tormentor XP bounty reduced from 1. Mud Golems XP bounty reduced from 1. Mud Golems armor reduced from 4 to 2* Dark Troll Summoner bounty XP reduced from 1. Hellbear Smasher HP reduced from 1. Dota 2 Update - January 27th, 2016. Product Update - Valve Jan 27 - Added Conduct Summary popup. Patch notes for the next big Dota 2 update have been published by Valve and the community might be a bit surprised by just how much Valve is changing in Dota 2 Update 6.84. Subreddits /r/LearnDota2. Use of this tool is open to all members of reddit.com. I get so discouraged to play dota when I see the other team's support do everything right and they. Hellbear armor reduced from 5 to 3* Satyr Trickster's Purge cast point improved from 0. Fixed Neutral Envenomed Weapons debuff dispelling regen items* Day/Night length decreased from 6 to 4 minutes* The following heroes now have the standard 8. Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector* Roshan will respawn at a random time between 8 and 1. When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)* Starting gold increased from 6. Random Gold bonus reduced by 5. Gold for ending a spree changed from 7. Your gold income is now 1 per 0. Tower last hit bonus gold increased from 1. Melee Barracks HP regen increased from 2. Ranged Barracks HP regen decreased from 2. Ranged Barracks HP reduced from 1. EHP vs physical damage)* Evasion now stacks diminishingly* Can no longer orb- attack while attack restricted (such as Ethereal or Frostbite)* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs. HEROES Abaddon- Base armor reduced by 1- Myst Coil self damage increased from 5. Aphotic Shield is now dispellable- Borrowed Time no longer activates while Doomed Alchemist- Chemical Rage no longer provides 2. HP- Chemical Rage HP regen increased from 1. Ancient Apparition- Ice Vortex cooldown reduced from 5 to 4- Ice Blast cooldown reduced from 4. The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area- Chilling Touch cooldown reduced from 5. Axe- Berserker's Call Ao. E increased from 2. Battle Hunger duration reduced from 1. Battle Hunger damage reduced from 1. Battle Hunger movement speed slow/bonus increased from 8% to 1. Battle Hunger is now dispellable- Counter Helix cooldown reduced from 0. Counter Helix now hits siege units- Culling Blade no longer goes on cooldown if it successfully kills a hero- Culling Blade threshold reduced from 3. Aghanim upgraded version is still 3. Culling Blade speed bonus increased from 2. Ao. E from 6. 00 to 9. Culling Blade 4. 0% speed bonus now applies to attack speed as well- Culling Blade Aghanim allied buff duration increased from 6 to 1. Culling Blade manacost reduced from 1. Batrider- Base damage reduced from 4. Vision reduced from 1. Flaming Lasso cast range reduced from 1.
Beastmaster- Inner Beast Ao. E reduced from 1. Ao. E)- Inner Beast attack speed rescaled from 1. Call of the Wild now has two abilities for summoning each unit independently- Call of the Wild manacost reduced from 2. Bloodseeker- Base movement speed reduced from 3. Thirst is now global instead of 6. Thirst bonus now stacks for each unit that is low HP- Thirst HP threshold increased from 2. Thirst movement speed bonus reduced from 1. When Thirst is active, movement speed cap is removed on your hero- Thirst no longer provides armor bonus- Thirst provides bonus 7/1. Thirst no longer grants full hero vision around low HP targets, it only shows their model- Thirst no longer lasts for an extra 3 seconds when the target is dead Brewmaster- Base agility increased from 1. Drunken Haze affects a 2. Ao. E around the target- Thunder Clap is now dispellable- Primal Split selection order is now Earth/Storm/Fire- Reworked Primal Split Aghanim upgrade. Bristleback- Attack point improved from 0. Viscous Nasal Goo is now dispellable- Viscous Nasal Goo cast point improved from 0. Warpath max stacks increased from 5 to 5/6/7- Warpath stack duration increased from 1. Broodmother- Spin Web Ao. E increased from 6. Spin Web cast range increased from 6. Spin Web cast point nerfed from 0. Spin Web no longer destroys trees- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses) Centaur Warrunner- Stampede slow duration increased from 1. Chaos Knight- Chaos Bolt damage and stun values are now inversely related Chen- Test of Faith teleport is now dispellable- Hand of God cooldown increased from 1. Clinkz- Searing Arrows damage increased from 2. Searing Arrows manacost increased from 8 to 1. Searing Arrows is no longer blocked by magic immunity Clockwerk- Units knocked back by Power Cogs destroy trees in 1. Ao. E around where they land Crystal Maiden- Freezing Field AS/MS Ao. E slow increased from - 2. Freezing Field Scepter AS/MS Ao. E slow increased from - 5. Dark Seer- Vacuum cooldown increased from 2. Dazzle- Weave duration rescaled from 1. Weave armor per second rescaled from 1 to 0. Poison Touch damage increased from 8/1. Poison Touch is now dodgeable- Poison Touch slow timings reworked. Spoiler. Previous Poison Touch. Slow target by 3. Lvl 2. Slow target by 3. Lvl 3. Slow target by 3. Lvl 4. Slow target by 3. Ministuns for 0. 0. New Poison Touch: ==================Lvl 1. Slow target by 3. Lvl 2. Slow target by 3. Lvl 3. Slow target by 3. Lvl 4. Slow target by 3. Ministuns for 0. 0. Death Prophet- Exorcism Spirit damage increased from 4. Disruptor- Kinetic Field Ao. E increased from 3. Glimpse cooldown reduced from 6. Static Storm Ao. E increased from 3. Static Storm max damage increased from 1. Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds Doom- Doom cooldown reduced from 1. Doom now removes positive buffs on the target before applying the debuff- Doom Aghanim Ao. E requirement increased from 5. Drow Ranger- Precision Aura damage ratio increased from 1. Precision Aura no longer affects creeps- Precision Aura can now be manually casted to affect creeps globally for 3. Marksmanship attribute negation Ao. E increased from 3. Earthshaker- Enchant Totem damage increased from 7. Fissure range increased by 1. Elder Titan- Ancestral Spirit damage reduced from 1. Enigma- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse. Enchantress- Untouchable attack speed slow increased from 2. Faceless Void- Timewalk slow rescaled from 2. Chronosphere Ao. E increased from 4. Huskar- Agility reduced from 2. Berserker's Blood is now disabled by Doom Invoker- EMP restores Invoker for 5. Invoke Max Spells rescaled from 1/2/2/2 to 2 Io- Tether now does a - 1. MS/AS slow instead of a stun Jakiro- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost) Juggernaut- Healing Ward movement speed increased from 3. Omnislash Scepter cooldown reduced from 1. Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)- Fixed not being able to use items during Omnislash Keeper of the Light- Blinding Light now destroys trees in a 1. Ao. E around where the target is pushed Kunkka- X Marks The Spot cooldown reduced from 1. Ghost Ship damage increased from 3. Leshrac- Diabolic Edict cast point improved from 0. Pulse Nova scepter damage increased from 8. Lich- Frost Armor has half effect against ranged heroes- Frost Armor slow now stacks with the slow from Frost Nova- Sacrifice cooldown increased from 3. Sacrifice mana gain increased from 1. Sacrifice no longer denies enemy XP- Sacrifice now converts your own creep for XP (shared in Ao. E as normal creep xp bounty) Lifestealer- Rage cooldown increased from 1. Open Wounds and Infest cast points increased from 0. Lina- Attack range increased from 6. Lion- Mana Drain duration increased from 4 to 5- Hex cooldown increased from 1. Hex duration increased from 1. Lone Druid- Base movement speed increased from 3. True Form)- Spirit Bear XP bounty increased from 1. Luna- Moon Glaive can now bounce back on the same units if it already hit all other units nearby- Moon Glaive bounce damage reduced from - 3. Eclipse Scepter beam count limit per target removed Lycanthrope- Armor increased by 1 (Shapeshift total armor is still the same as before)- Base damage increased by 5- Howl bonus damage for non- hero units increased from 4/8/1. Wolves magic resistance increased from 5. Magnus- Turn rate improved from 0. Medusa- Mystic Snake now does Pure damage to units in Stone Form Meepo- Base armor reduced by 1- Turn rate improved from 0. Earthbind cast point improved from 0. Divided We Stand leveling rebalanced from 6/1. Removed 3. 0% stat sharing on non- aghanim Divided We Stand Mirana- Leap Ao. E AS/MS speed bonus is granted at the cast location rather than the destination- Leap Ao. E AS bonus increased from 4/8/1. Morphling- Morph level 4 shift rate improved from 0. Naga Siren- Rip Tide Ao. E reduced from 4. Ensnare manacost increased from 7. Nature's Prophet- Treants' XP Bounty increased from 2. Treants' Gold Bounty increased from 1. Necrolyte- Base armor increased by 1 Night Stalker- Darkness causes enemy vision to be reduced by 2.
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